package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Cascadet extends Pokemon {
	public static final int pokemonNumber = 072;
	public static final int generation = 3;
	public Cascadet(int level){
		super(Constants.WATERTYPE, new double[]{28.0, 22.0, 27.0, 30.0, 22.0, 16.0}, new double[]{2.2, 1.6, 2.1, 2.4, 1.6, 1.0}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 2){addMove("moveWatergun", 1);}
		if(level >= 3){addMove("moveBite", 2);}
		if(level >= 4){addMove("moveTidalwave", 3);}
	}
}
